Nov 8, 2010

The Trader of Stories – Walkthrough – Overview

The Trader of Stories walkthrough for those who are searching for The Trader of Stories: Bell’s Heart walkthrough. A detailed The Trader of Stories: Bell’s Heart walkthrough complete with in game images and comprehensive text description to guide players on how to beat this adventure game.

The Trader of Stories – Walkthrough – Notes
1. Areas to click are noted on the images via single character alphabets.
2. Click bottom of screen to return to the previous area, marked “z” on the image.
3. The “z” in the first scene refers to Zephyr, the Husk who pulls the cart.
The Trader of Stories – Walkthrough – Cart
The Trader of Stories Walkthrough
1. Get broken wheel on the ground. (w)
2. Get food from the cart. (f)
3. Give food to Zephyr. (z)
4. Walk towards the village. (x)
The Trader of Stories – Walkthrough – Stone
The Trader of Stories Walkthrough
1. Get the acorns on the road. (a)
2. Get the camomile flower on the grass. (f)
3. Approach and examine the writings on the stone. (r)
4. Read the writings on the stone. (s)
5. Enter the forest. (w)
6. Approach the tree further inside the forest. (g)
7. Get the bell clapper on the tree. (b)
8. Enter the village. (v)
The Trader of Stories – Walkthrough – Abandoned House
The Trader of Stories Walkthrough
1. Enter the abandoned house. (a)
2. Get cat fur from cat. (c)
3. Examine the letter on the ground. (n)
4. Read the letter. (x)
5. Head towards the village center. (s)
The Trader of Stories – Walkthrough – Village Center
The Trader of Stories Walkthrough
1. Talk to the lady in red dress. (g)
2. Go to the stable. (s)
3. Approach the stable keeper. (x)
4. Talk to the stable keeper. (y)
5. Ask stable keeper who is Derrida? (y)
6. Go to the forge. (f)
The Trader of Stories – Walkthrough – Forge
The Trader of Stories Walkthrough
1. Approach the blacksmith. (b)
2. Give broken wheel to the blacksmith. (b)
3. Ask blacksmith who is Derrida? (b)
4. Walk towards the house on top of the hill. (h)
5. Attach bell clapper onto the bell. (r)
6. Ring the bell. (r)
7. Enter the house as the door opens. (d)
8. Get the pot near middle left of the screen. (p)
9. Get the amulet near bottom left of the screen. (a)
10. Approach the elder butterfly woman. (w)
11. Talk to the elder butterfly woman. (w)
12. Ask elder butterfly woman who is Derrida? (w)
13. Go back to the village center. (z,z,z,z)
The Trader of Stories – Walkthrough – Village Center
The Trader of Stories Walkthrough
1. Upon returning from the forge, go to the wayside inn. (i)
The Trader of Stories – Walkthrough – Wayside Inn
The Trader of Stories Walkthrough
1. Get acorns from the ground. (a)
2. Approach the vendor. (v)
3. Talk to the vendor. (v)
4. Buy the two formulas from the vendor. (v)
5. Enter the wayside inn. (t)
6. Get flint near bottom left corner of the screen. (f)
7. Get drunkard’s hair near bottom right corner of the screen. (d)
8. Approach Inn Keeper. (b)
9. Get empty potion bottle. (e)
10. Talk to Inn Keeper. (b)
11. Ask Inn Keeper who is Derrida? (b)
12. Approach wine closet. (w)
13. Buy a bottle of fine wine. (w)
13. Go back to the village center. (z,z,z,z)
The Trader of Stories – Walkthrough – Village Center
The Trader of Stories Walkthrough
1. Upon returning from the wayside inn, go to the town hall. (h)
The Trader of Stories – Walkthrough – Town Hall
The Trader of Stories Walkthrough
1. Approach the town mayor. (m)
2. Talk to the town mayor. (m)
3. Ask town mayor who is Derrida? (m)
4. Leave the town mayor. (z)
5. Approach the lake. (l)
6. Go to the lake. (l)
7. Get lilium from lake. (l)
8. Go back to the village center. (z,z,z)
The Trader of Stories – Walkthrough – Village Center
The Trader of Stories Walkthrough
1. Upon returning from the town hall, go to the abandoned house. (a)
The Trader of Stories – Walkthrough – Abandoned House
The Trader of Stories Walkthrough
1. Enter the abandoned house. (a)
2. Place pot on the stove. (x)
3. Light stove with flint. (bottom of x)
4. Make amulet of the power. (camomile, drunkard’s hair, amulet)
5. Make summoning of the drowned potion. (cat fur, lilium, wine, empty bottle)
6. Head towards the village center. (s)
The Trader of Stories – Walkthrough – Village Center
The Trader of Stories Walkthrough
1. Upon making amulet and potion, go to the town hall. (a)
The Trader of Stories – Walkthrough – Town Hall
The Trader of Stories Walkthrough
1. Approach the lake. (l)
2. Go to the lake. (l)
3. Pour summoning of the drowned potion into lake. (l)
4. Talk to Derrida. (d)
5. Approach town mayor. (m)
6. Tell the story of Derrida to town mayor.
7. Go back to the village center. (z,z)
The Trader of Stories – Walkthrough – Village Center
The Trader of Stories Walkthrough
1. Upon telling the story of Derrida to town mayor, go to the wayside inn. (i)
The Trader of Stories – Walkthrough – Wayside Inn
The Trader of Stories Walkthrough
1. Enter the wayside inn. (t)
2. Use amulet of the power on drunkard. (d)
3. Go back to the village center. (z,z)
The Trader of Stories – Walkthrough – Village Center
The Trader of Stories Walkthrough
1. Upon getting drunkard to follow you, go to the stable. (s)
2. Approach stable keeper. (x)
3. Return drunkard to stable keeper. (y)
4. Go to the forge. (f)
The Trader of Stories – Walkthrough – Forge
The Trader of Stories Walkthrough
1. Approach blacksmith. (b)
2. Talk to blacksmith and get fixed wheel. (b)
3. Go back to the village center. (z,z)
The Trader of Stories – Walkthrough – Village Center
The Trader of Stories Walkthrough
1. Upon getting fixed wheel from blacksmith, go to the abandoned house. (a)
The Trader of Stories – Walkthrough – Abandoned House
The Trader of Stories Walkthrough
1. Leave the village. (z)
The Trader of Stories – Walkthrough – Stone
The Trader of Stories Walkthrough
1. Go back to where the cart is and Zephyr is at. (z)
The Trader of Stories – Walkthrough – Cart
The Trader of Stories Walkthrough
1. Attached the fixed wheel to the cart. (top left of w)
Deimos’s Thoughts
Quite an unique and interesting storyline for a point and click adventure flash game.
Deimos Asks
Have you beaten this game? How was it?

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